"VertexLitGeneric"
{
	"$basetexture"			"models\weapons\v_models\snip_awp\Scope_Mask"
	"$bumpmap"			"models\weapons\v_models\snip_awp\Lens_N"
	"$nocull"			"1"
	"$envmap"			"env_cubemap"
	
	"$rimlight"			"1"
    	"$rimlightboost"		"0"
}
