VertexLitGeneric
{
	"$basetexture"			"models\weapons\v_models\snip_awp\Bipod_001_D"
	"$envmapmask"			"models\weapons\v_models\snip_awp\Bipod_001_SM"

	"$envmap"			"env_cubemap"
        "$normalmapalphaenvmapmask"	"1"
	"$envmaptint"			"[ 0.300000 0.300000 0.300000 ]"
	"$envmapcontrast"		"0.50000"
	"$envmapsaturation"		"0.500000"
	"$envmapboost"			"0.3000"
		
	"$rimlight"			"1"
	"$rimlightexponent"		"2.000000"
	"$rimlightboost"		"0.2000000"
	"$rimmask"			"0"

        "$surfaceprop"			"metal"

        "$phong"			"1"
        "$phongexponent"		"24"
	"$phongboost"			"12"
	"$phongtint"			"[0.1 0.1 0.1]"
}
